Jess's IndieCade East Top 5

Hi! It's Jess! As promised, I dug my top 5 list from IndieCade East up from between the couch cushions. Yeah, this list has decided as a group to run on a flat hierarchical structure, and so, these are not numbered and are in no particular order: 
Seeing old friends, meeting new ones
It was great to run into Critical Hit alumni Winnie Song (especially when I had just checked the amazing bag that she designed for TAG in at coat-check) - we spent a lot of time in the same room last year and she is a great person to have around. I also got to catch up with Squinky, the creator of Coffee: A Misunderstanding and Quing's Quest VII - I met them a few months ago when they were in Montreal, and boy are they fun to hang out with -- my only regret is missing the playthrough of Coffee: A Misunderstanding because of sillybutt Valentine's Day and being a newlywed and junk. We also got to meet loads of lovely developers, thinkers and other awesome people - many by hand-delivering the awkward Valentines that we wrote on the road (at great peril, I must say, if you read the first post on this blog). 

Watching a tiny adorable child repurpose museum architecture into a slide
Spotted at coatcheck: a young child sliding down the inclined wall, which, honestly, looked totally like that was what it was meant for. Budding gamemaker, perhaps? I sure hope so!

Playing the Translator Malfunction version of Consentacle with Allison
Okay, I know Allison already mentioned this one but I can't help it: we played Consentacle by miming our actions to each other and it was wonderful. We decided to roleplay rather than just going for the most points, but nevertheless we got almost as many points as it is possible to get in the game. It was great to negotiate, but even better when we were in synch and seemed to want exactly what the other wanted. We also now have our own set of secret sign-language signals...mostly about asking if we can lick each other. 

Meeting people via Valentine delivery
Again, I might have mentioned this earlier, but I adored looking through a stack of Valentines to find someone's name (we worked from the speaker list) and giving them a Valentine by way of introduction. Surprisingly great icebreaker. It was even okay when we lost Liz Ryerson's valentine (we lost a few, sorry, everyone - I blame our car accident and not our distracted wide-eyedness at being at the Museum of the Museum Image with all these amazing game designers at all), because we got to make a hand-made one instead! 

Being in such an inclusive space
IndieCade East, in a lot of ways, felt like home for our game. Usually, In Tune is the odd game out, because consent is not a common subject for video games. At IndieCade East, there were three games in the curated exhibit that were about consent or had a consent component (Realistic Kissing Simulator, Consentacle, and Dark Room Sex Game). Not only that, as Clara Fernandez, one of the organizers of the conference, so rightly said, half of the speakers at the conference were women, and it wasn't all that hard to do - and even that doesn't express the many ways that IndieCade promoted inclusivity also for people who don't fit into gender binaries, or people from all sorts of heritages and backgrounds. Most of the inclusivity talks included in the program filled to capacity - we know because we missed one that we wanted to see. 

BONUS ITEM: My Sorel boots and Zach and Allison's coats were photographed for #coatcheck. I took a picture of my boots back on my feet and tweeted it back at the original tweeter before bringing them back to Canada with me. 

Thanks again to IndieCade East and the Museum of the Moving Image for having us.

Zach, it's your turn.